Draken 4.1 beta 1 download

Posted 3 CommentsPosted in General

The first public beta version of Draken 4.1 can now be downloaded using the link at the bottom of this post. Reading the following information before downloading will probably save both you and me a lot of pain, so please do. Please read the End User License Agreement (EULA) that is included in the installer, […]

Beta release imminent

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Compiling and test driving before releasing the 4.1 beta. As always, problems that were not there during development have a tendency to surface when you are preparing a release. So, some minor fixes left to do before I put 4.1b1 up for download. Added the missing radar hand control to the cockpit model today. It […]

Change log for 4.1b1

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A pre-release of version 4.1 of Draken for FSX will be available shortly. Here is a list of some of the changes made in this update: Flight dynamics Fuel consumption reduced – was almost twice of real TFSC Improved engine response in lower throttle range Lift and drag parameters corrected Indicated speed calculation corrected – […]


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As you may have noticed, I have once again taken a long – and much needed – pause from all things Draken. Things have lately started rolling again though, so I am reopening the blog for what it’s worth. At the moment there is no timetable, I will just try to handle one thing at […]

Not dead yet

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Hello again, whoever is listening. Draken development has been low-priority for a while due to personal and family problems. But the agenda still holds, I am hellbent on moving my simulation of one of the most wonderful jet fighters ever into the the next-generation world of flight simulation. Pretentious? Maybe. But that’s me. I have […]

Airspeed issues solved

Posted Posted in Performance

One of the more annoying quirks of MSFS is how it (mis)calculates indicated airspeed from true airspeed. Unless you do some tweaking in either the .air file or in Aircraft.cfg, your IAS will be incorrect. The recommended way to deal with this in FSX is by tweaking the airspeed_indicator.n entries in Aircraft.cfg, which will set […]


Posted Posted in General

Finally managed to export the complete 3d model from GMax into 3DS Max, which means that I can start to remodel and retexture my baby the way I always wanted to. Expect more detail, higher resolution textures, and a better overall experience. Kudos to Tom Faulds, Manfred Jahn et al who made this possible. See […]

Back in business (sort of)

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Well, after a two-month break I am back in business… again… 😉 The 3D landing lights are on the back burner for the time being, as they turned out to be a lot more work to implement than I thought. I need to address some higher-priority stuff first (bad texturing, high altitude performance, poly count), […]