A set of DX10-compatible light/smoke fx files for 4.1b3 are now available on the Download page. Just drop these files into your FSX Effects folder (overwriting the original fx) and restart FSX. Please note that these fx are only intended for 4.1b3.
I only now realised that some people actually use the infamous “DX10 Preview” mode in FSX, which may explain some of the more mysterious bug reports I have received over the years. So I will try to sum up how this mode affects FSX in general, and Draken in particular, and then you can decide […]
The third beta release is now available on the Download page. It includes all previous patches as well as some additional fixes and changes: Completely new wing vapor fx Scaled down the afterburner flame fx Added conditions to prevent “event loops” in some gauges Fixed missing speed brakes animation Fixed turn/bank control in autopilot Fixed […]
If modeling flight dynamics in FSX was simply a matter of entering the specs of the real aircraft, I would have been finished years ago. But it’s not, at least not when you are dealing with turbojets, delta wings, and supersonic flight. The FDE in 4.1b2 was the best so far, but I was not […]
Here is a short list of reported issues in 4.1b2/4.1b2.1 so far: Turn/bank control for Autopilot is broken in the VC Brake chute sometimes deployed when the aircraft loads Textures missing in the Barbro/Anita navaids scenery Texture mapping error on right side of cockpit (ext) Speed brakes are not animated There was also a problem […]
Designing effects in Flight Simulator requires a stable psyche and a sense of humor. Not only is this one of the least documented parts of MSFS, it is illogical to the point of weirdness. Nevertheless, I decided to do something about the “wing vapor” effect which I have never been satisfied with. Spent a day […]
The second beta version is now finally available on the Downloads page. 🙂 This is a preview version of the full version 4.1 which will be released about a month from now. The beta installer includes only one livery and, as in previous betas, an ugly “banner” is floating above the exterior model. Apart from […]
Couldn’t resist another teaser: Just added a panel to make it easier to enable/disable some resource-heavy features and debugging tools. The options panel will be shown automatically the first time you load the aircraft. After that it can be accessed from the Views menu.
The new stick and throttle are in place on my desk, and I am finally back on track – although with some turbulence (read on). While fine-tuning the FDE this week I experienced a new problem: when flying in altitude or attitude hold mode, the aircraft would suddenly become unstable and then bank hard to […]
My old Thrustmaster HOTAS Cougar gave up a few weeks ago, which means that I have not been able to finalize the FDE as I could not afford a new controller. The Cougar has seen some repair work and modding over the years and has generally been a good companion, but now it was spitting […]