The radar simulation in this version is not anywhere like the real Ericsson PS-011/A radar used in J 35J, although the range and scan modes are more or less authentic. The radar screen will display AI and multiplayer aircraft, but not ground objects. Targeting is not implemented.
The radar screen presentation mode can be either B-scope or Tactical Mode
(F-scope). The mode was selected by the system depending on mission phase and
data from mission control (STRIL). In this simulation you can toggle manually
between
F-scope and B-scope modes with the KONTR switch on the
radar control panel (this switch was in reality a test switch).
The radar has two distance ranges, 16 km and 40 km, and two sweep widths, 40 and 120. Antenna elevation can be adjusted, although it has no function in this simulation.
An artificial horizon is displayed on the screen when the radar is active or in standby mode. The gain (brightness) of the CRT screen and the illumination of the etched grid can be adjusted independently with dimmers on the Weapons control panel.
The radar will only transmit when the aircraft is off the ground. When the nose gear is compressed, the radar will automatically be switched to silent (non-transmitting) mode.
The radar control panel is located on the left side wall of the cockpit. Only two of the switches are functional in this simulation.
The B-scope/F-scope toggle switch was in reality a test mode switch, but in this simulation we use it to manually select presentation mode.
The weapons control panel on the right side wall of the cockpit contains the radar master switch and dimmers for CRT gain (brightness) and for the grid and crossbars in the radarscope.
The FPLF switch selects whether the antenna should be gyro-stabilized (always horizontal) or fixed (moving with the aircraft).
The radar control handle is a joystick
located on the left side in
the cockpit. It was used to control the cursor on the radar screen and
to quick-select targeting modes and weapons. The control handle is not functional
in this
simulation.
The radar range select switch on the base of the radar control handle is used to select radar range.
This simulation does not include functional weapons. Missiles and rockets can be added to the exterior model, but they cannot be deployed.
The weapons shown in the exterior model can be changed using the Loadout Configuration panel.
The 35J had 6 hardpoints for Sidewinders, IR/RR Falcons and air-to-air rockets. Air-to-ground rockets and free-fall bombs could also be fitted (never used AFAIK).
This simulation has 9 preset loadout configurations available, named J1 to J9. You can choose between three different Sidewinder models for the missile presets.
Preset |
Description |
---|---|
- |
Clean aircraft (no loadout) |
J1 |
2 Rb 27 (Radar-homing Falcon), 2 Sidewinders |
J2 |
1 Rb 27, 1 Rb 28 (IR-homing Falcon), 2 Sidewinders |
J3 |
2 Rb 28, 2 Sidewinders |
J4 |
1 Rb 28, 3 Sidewinders |
J5 |
1 Rb 27, 3 Sidewinders |
J6 |
Wing tanks, 2 Sidewinders (separate model) |
J7 |
6+6 13.5cm A-G rockets, 2 Sidewinders |
J8 |
2+2 13.5 cm A-G rockets, 2 Sidewinders |
J9 |
19+19 7.5 cm A-A rockets (pods), 2 Sidewinders |
Rb 24 |
AIM-9B Sidewinder |
Rb 24J |
AIM-9J Sidewinder |
Rb 74 |
AIM-9Li (Swedish modified AIM-9L) |
This simulation does not include functional weapons. Missiles and rockets can be added to the exterior model, but they cannot be deployed.
The Weapons Indicator to the left of the gunsight shows which weapon is currently selected. Indicator lights R and I will be disabled if RR or IR targeting missiles are not mounted.
Selector |
Indicator |
Description |
---|---|---|
FRÅN |
- |
Fire control system off |
RB 24 |
L |
Sidewinders on belly hardpoints |
AKAN |
A |
Automatic cannon |
FÖLJN |
- |
Radar targeting only |
RR |
R |
Falcons, radar targeting |
IR |
I |
Falcons, infra-red targeting |
RAK + RB 24 |
V |
Rocket pods/Sidewinders on wing hardpoints |
The S-7B3/31 reflector gunsight in J 35J was integrated with the avionics and radar systems, and could be used in either radar-aided or optical mode. It provided aiming information for A/A missiles in radar-aided mode, and for the cannon and A/G missiles in optical mode.
This simulation only includes the optical mode with gyro aiming (diamonds and pipper). The gunsight will be activated if the weapons selector is set to either AKAN (cannon) or any of the missile launch modes. If cannons are selected the gunsight will use gyro aided aiming. If missiles are selected the reticule will be static.
The targeting range (radius of the gunsight reticle) can be adjusted with the knob on the right side of the gunsight assembly.
Since targeting is not implemented in this simulation, the gunsight has no real function.
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